peace.a

I'm Alagbe, a product designer crafting calm, useful digital experiences for web and mobile.

01Product design
02UI/UX
03Brand identity
04Design systems
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Years in design

Refining the craft from first mockup to full product systems.

Workspace with design posters and devices
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Clients

Teams across time zones and industries, one shared goal.

Two people in a client working session
Dashboard interface design on screen
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Projects shipped

Dashboards, mobile apps and stores, each built to solve a real problem.

Built around people

Every screen starts with who's using it and what they need to get done.

One designer, many surfaces

Web, mobile, SaaS, e-commerce and AI products, with the same care each time.

Idea to launch

Research, design, prototyping and hand-off in one place.

Plain-language updates

No jargon. You always know what's done, what's next and why.

Tied to outcomes

Decisions backed by testing, aimed at engagement and conversion.

Works across time zones

Comfortable with remote teams and async collaboration.

TEDx
Bowen Tech Week
Bowen Tech Hub
Techtrybe Africa
Starcom
Bookish
Klarnow
Playdome
OB Photography
Firstbank NG
ReignTek
TEDx
Bowen Tech Week
Bowen Tech Hub
Techtrybe Africa
Starcom
Bookish
Klarnow
Playdome
OB Photography
Firstbank NG
ReignTek

(04)  Services

What I do

Product design

I shape digital products from first concept to shipped feature. Every decision sits on research, every screen earns its place, and the final hand-off is pixel-clean.

Search visibility

Visual, interactive and structural choices that move user engagement and search ranking together.

Design systems

Tokens, components and documentation your team can build on without asking me first.

Brand identity

Marks, type and colour that hold up everywhere the product shows its face.

Phase 01

Discover

5 – 18 April 2026

I start by listening. We map goals, constraints and what success looks like before a single pixel moves.

Phase 02

Design

19 – 27 April 2026

Concepts take shape fast. You see real screens, not decks, and we iterate until every detail earns its place.

Phase 03

Prototype and hand off

1 – 29 May 2026

Interactive prototypes replace guesswork. Developers get specs, assets and a direct line to me.

Phase 04

Launch and improve

30 May – 5 June 2026

After launch I stay close. We watch the numbers, learn and refine.

(07)  Kind words

“Peace understood the problem faster than anyone we'd worked with. The first concepts were already close, and the final product moved our numbers.”
Client name[Role, Company]

Let's make something people love.

Tell me about your project and let's find out what we can build.

Work with me